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Public Status Page

Last updated: 26 August 2026

The platform exposes a public status endpoint that reports whether the service is healthy. It's the endpoint a studio (or its players) can check during an incident, and the one an external uptime monitor or a shared status dashboard can poll — no credentials required.

info

The status endpoint is unauthenticated by design. It reports platform health only — it never exposes project data, and it's safe to link from a public game or support page.


What it reports​

The status surface has three read-only views:

ViewWhat it returns
Current (/status)The platform's health right now.
History (/status/history)Recent health over time, for spotting a recent dip or a resolved incident.
Federation (/status/federation)The set of related status origins, so several status pages can point at one another.

Health is self-reported by the platform's own monitoring and rolled up on a schedule, so the current view reflects the most recent poll rather than a live per-request probe.


Using it​

Because the endpoint is public, checking it is a plain unauthenticated GET — from a browser, an uptime monitor, or a support page. The current view is the one to poll for a simple up/down signal; the history view backs a small "recent status" widget; the federation view lets a multi-region or multi-tenant setup present a combined picture.

note

Treat the status endpoint as a coarse health signal for humans and monitors, not as a data API. For per-function health inside your own project, use the health dashboard in Functions.


Next steps​

  • Functions — the per-function, per-environment health dashboard inside your project
  • Alerts & Notifications — get told when health changes instead of polling