📄️ Schema Object Reference
Definitions of core schema concepts in PlayServ — Entity, Entity Part, Enum, fields, field kinds, and Singleton.
📄️ Building a Game Schema
How to create Entities, Entity Parts, Enums, and fields in PlayServ Backoffice to build a complete game schema.
📄️ Working with Game Data
How to create, edit, and manage data records in PlayServ Backoffice — including bulk import from JSON and CSV.
📄️ Publishing Changes
How to review, apply, and track schema migrations in PlayServ Backoffice.
📄️ Query Language & Data Retrieval
How to retrieve single objects and collections using the PlayServ LINQ-like query language — Where, With, nested relations, and server-side translation.
📄️ Data Subscriptions & Live Updates
How to subscribe to live data updates in PlayServ — initial payload, reactive deltas, JSONPatch optimisation, and subscription restoration.
📄️ Data Mutation & Model Extending
How to persist data changes in PlayServ using Update and Delete, and how to extend models with domain behaviour as RPC methods.
📄️ Backoffice MCP Integration
How to use the MCP integration in PlayServ Backoffice to manage projects, generate schemas, and work with existing data through an AI assistant.
📄️ Access Control
How PlayServ decides who can read and write each table — table-level authority for client, server, and backend, composed with per-player row ownership.