๐๏ธ Schema Object Reference
Definitions of core schema concepts in PlayServ โ Entity, Entity Part, Enum, fields, field kinds, and Singleton.
๐๏ธ Building a Game Schema
How to create Entities, Entity Parts, Enums, and fields in PlayServ Backoffice to build a complete game schema.
๐๏ธ Working with Game Data
How to create, edit, and manage data records in PlayServ Backoffice โ including bulk import from JSON and CSV.
๐๏ธ Publishing Changes
How to review, apply, and track schema migrations in PlayServ Backoffice.
๐๏ธ Query Language & Data Retrieval
How to retrieve single objects and collections using the PlayServ LINQ-like query language โ Where, With, nested relations, and server-side translation.
๐๏ธ Data Subscriptions & Live Updates
How to subscribe to live data updates in PlayServ โ initial payload, reactive deltas, JSONPatch optimisation, and subscription restoration.
๐๏ธ Data Mutation & Model Extending
How to persist data changes in PlayServ using Update and Delete, and how to extend models with domain behaviour as RPC methods.
๐๏ธ Backoffice MCP Integration
How to use the MCP integration in PlayServ Backoffice to manage projects, generate schemas, and work with existing data through an AI assistant.